AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games Performance in Qatar, Q4 2021
Explore the performance of the top 5 entertainment mascot games on a unified platform in Qatar during Q4 2021, with insights into weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 entertainment mascot games in Qatar, based on data from Sensor Tower. Below is a detailed look at each game's weekly downloads, revenue, and active user metrics.
Sonic Dash: Fun Endless Runner
Throughout Q4 2021, weekly revenue for Sonic Dash: Fun Endless Runner fluctuated, peaking at $228 in mid-October and closing the year at $48. Weekly downloads varied, with a high of 588 in early November and ending at 544. Active users began the quarter at 9.95K, experiencing a slight dip to 7.37K in early December before rising again to 8.21K by the year's end.
Crash Bandicoot: On the Run!
Crash Bandicoot: On the Run! saw its weekly revenue peak at $376 in late October, before settling at $91 by the end of December. Downloads showed a significant drop from 462 in late September to 261 at the end of December. Active users displayed a decline from 3.88K in late September, stabilizing around 3.24K by the end of the quarter.
Hello Kitty Nail Salon
Weekly revenue for Hello Kitty Nail Salon saw a peak of $107 in early October, ending the quarter at $44. Downloads showed a notable increase, starting at 302 and reaching 409 by the end of December. Active users began at 1.78K, peaking at 1.88K in late December.
Sonic Forces: Run Battle Game
Sonic Forces: Run Battle Game experienced a surge in weekly revenue to $368 in late November, followed by a decline to $68 by the end of December. Downloads started at 317, with fluctuations throughout the quarter, closing at 228. Active users began at 1.1K in late September and ended at 822 in late December.
Minion Rush: Running game
Minion Rush: Running game saw a peak weekly revenue of $71 in mid-October, ending the year at $22. Downloads started at 331 in late September, dropping to 88 by the end of December. Active users started at 1.19K and decreased to 409 by the end of the year.
For more detailed insights and analytics, visit Sensor Tower.